
1-Soft follow ---> OK
2-Back player ---> OK
Mode 0 -> Around """ free Around """
Mode 1 -> Hit To go Back """ for Action game """
Mode 2 -> Always Soft Back """ for car game """
3-Cinematograic ---> Update 1
4-Collision Detection ---> off
5-AI Camera Man ---> off
mode = Camera(Object,Space,Height,Time,Mode)
and the out from that = Mode
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2-SamGame Blender Shortcut:
1- OB("Object name") # get Object "do not but OB in the name"
2- Sen("Sensor name") # get Sensor
3- Act("Actuator name")# get Actuator
4- Run("Actuator name")# activat Actuator
5- Mouse() # show mouse
6- Pal50() # set FPS to 50
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3-SamGame Math:
1- getZAngle(matrix3x3)# get Z angle from matrix --> 0 to 360
2- getSpace(A,B) # get space frome A(x,y,z) to B(x,y,z)
2- TrackTo(am,he) # matrix = Track XYZ to XYZ
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- No big bug in this ver
- The camera system only runs for one camera not more
- GetZAngle run very good but I think he have a mistake
- if you find bog tell me ^_^
What New in version 0.2:
- you dont have to add "Edit Object actuator"for camera
and iam working for remove "move actuator"
- Camera Cinematograic Update 1
- new SamGame Math "TrackTo"
.blend files help
Arrow button to move player
Enter to change camera mode to 1 “hit to back”
enjoy


